Sunday, August 22, 2010
LD 18: Missed Opportunities
About 67 minutes left... So many things I wish I could add but don't have the time! I want a boss fight or two, I wanted the enemies to attack each other, I want to fix some of these random bugs (sometimes the insults just stop when they are intercepted by Rubberman, and if a critter is hit mid-animation, it simply stops and won't go away.), and I wanted to add a little map between levels to show progress. And different levels would have different shooting as well, like a whole wall to defend instead of a little ring of critters. But it'll still be a game at least, and not bad for someone who's never made an action game before (I've always been a puzzle game developer, MUCH different believe it or not).
Labels:
critters,
development,
LD18,
Ludum Dare
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