Friday, January 7, 2011

Day of Rest

When I decided to really push myself this year on game development, I had forgotten just how much of a burden forcing yourself to do anything is. The more I forced it in the few hours of free time that I have, the more I disliked it. The more I disliked it, the slower at it I became. Angel (my fiancee) suggested that I take a few days off a week from it... And I originally didn't like it. I figured that'd mean even LESS time to work with it... But now that I'm giving one a shot, I realize it's actually VERY nice! A day off from it actually rejuvenates me on the idea of working on the games, makes me actually want to (which is a first in the last three or four days or so), and it lets me work on other things like figuring out fun holidays and just enjoying free time a little bit.

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