Experimental Gameplay is a website based around making games in a week. They all did it when they were in school and now they challenge others to do the same. This month is the first month I found out about the monthly challenges, and figured I'd give it a shot! The challenge is a tricky one though: make a game for girls (/women). It's a challenge because in my past, I never really looked at games "for females" or "for males" or "for glowing orbs" as they say, it was always a question of "I don't like 3d so my games end up being the casual fare, and I don't like crazy violence, and I just want to make games I like, cuz I'm sure other people out there will like them too." I guess I make games for Charlie, and I'm not a girl, so it doesn't help anything.
It seems, in my "interviewing" (ie: "you're a girl, what games do you like?"), women like adventuring, they like puzzles, they like quests and checklists and unlocking stuff just as much as we guys do! It also seems cute graphics outweigh badass ones, although I laugh every time I realize that women will construct death traps for their Sims just as often as men do!
Now the trick will be coming up with an idea that's doable in about 2 days (since that's all I actually have in free time, not working...)