Look, I promise that I'll get to explaining about the website, my ideas in making it and stuff, but right now it's almost 1am and I'm preparing for the Zero-Hour Game Jam. The concept is this: make a game in 1 hour, but it has to be during the hour that "doesn't exist" because it's when the clocks get set back. So at 2am, the clocks go back to 1am, then it ends an hour from then (at 2am). So technically, between 2am-2am, I'm gonna make a game.
The concept is thus: ASCIIvader II! The Sequel! This time around, Squareface will be able to shoot, but the results won't be what he wants...
Angel (my fiancee) and I watched Hellboy the other day, and in it there's a beast that splits into two when it dies (it's more like two eggs hatch or something)... Anyway, that's the concept of the game: The player starts with one Multiplinoid on the screen. You need to shoot it to make it split, then shoot them to make them split, and so on and so forth.
The challenge? When they touch you, they die, but you get hurt too! You can't keep killing them with your bare face, so after a few hits they knock you out... There will be a story that makes a lot of sense later on, I promise, but for an hour of game development and a concept thought up around an hour ago *ahem*MIDNIGHT*ahem* the details are still a little fuzzy.
Anyway, you end up getting points for shooting the Multiplinoids and for just existing, but you get WAY more for shooting them. As a first estimate (which is probably all I'll have time for), you get 100 points per second of existing, but 5,000 points each time they split. Maybe eventually you'll get multipliers for each one you hit, who knows, but for now that's the concept.
Or, you know, I might end up with a blank screen and buggy code that won't do anything. Who knows! That's the joy of coding while half asleep!