Tuesday, October 16, 2012

October 16th (Goals for 16th-19th)



Going back to my version of the Pomodoro method - using half hour blocks instead of 25. I earn a point for each block a task is given, regardless of how long it takes (so, for example, Level One below is worth four points whether I finish it in 2 hours, 1 hour or 5 hours. I have a goal of finishing 15 points worth per day (7.5 hours) which gives time for lunch, little breaks, etc. If I manage to get more done, then sweet, but it's not expected.

This week will (again) have me completing every level in the game, leaving just the SFX/music, credits and an "about" screen that gives a little background to the game.


Tuesday, October 16th
15 points total


1 pointGoals for the week
1 pointBlog
3 pointsGet saving/loading to work properly. Call SaveGame() after the setup finishes, then after the intro level that dumps the player into the ABC.
2 pointsPut Carrie in the game - in the "more info", ABC and "Popup - Win"
4 points(LEVEL ONE) The genius chess player in the classroom. Also make sure that once the player goes to use the level select popup again, that critter is shown as helped
4 points(LEVEL THREE) The learning-disabled critter at the blackboard - the first timed level, but uses the same background graphics


Wednesday, October 10th
16 points total


1 point - Blog
5 points - (LEVEL EIGHT) Hand Me Down Critter on the Bus
4 points - (LEVEL THREE) The purple critter in the lunchroom
6 points - (LEVEL TWO) The wheelchair-ridden girl in the mall


Thursday, October 11th
15 points total

1 pointBlog

4 points - (LEVEL FOUR) The Critter Crushing champion in the Critter Crushing fields.
3 points - (LEVEL SEVEN) The cheerleaders in the Critter Crushing fields
7 points - (Get started on...) Add the ability to use either the mouse or keyboard through the entire game, and allow the player to choose which one to use in the options (4 more blocks tomorrow too)


Friday, October 12th
15 points total


1 point - Blog
4 points - (Finish...) Add the ability to use either the mouse or keyboard through the entire game, and allow the player to choose which one to use in the options
7 points - Go through and make sure that all dynamic text fields are embedded and that the game works properly!
3 points - Get a list of what music/SFX are needed for the game

Friday, October 12, 2012

October 12th, 2012 Goals (Redone!)


I'm redoing my goals for the day today to make them much more realistic! I can still get a lot done, and I still have gotten a good amount done this week really (especially with taking half a day off). I may not have actually knocked out the things I said I would, but I gave some horribly unrealistic goals toward the beginning especially. I forgot all about, you know, having to code everything off the bat!

I began this week with the save file select screen done; since then I've completed the setup screen (including figuring out how to print the certificate and customize it), created the preIntroLevel, the introLevel and coded most of the major functions of the game. I set up the popups (with the exception of the images for the critters I haven't gotten made yet) and coded them as well. Not too shabby for 3.5 days of work ;)

Goals:
11:30   Blog

12:30   Create the graphics for the ABC and set it up. Make sure that unhelped critters show up as invisible (1 hr)
1:30     Once the art is done, set up a tutorial to show off what can be done in the ABC and describe it. (1 hr)
2:30     Allow the player to click on or bump up to the saved critters and view their info. (1 hr)
3:30     Allow the player to go "out the door" by clicking it or bumping up to it. This should bring up the popup that displays the level select screen, which also needs to be created (frowny with a red background pre-saved, smiley with a green background once saved) (1 hr)
5:30     (LEVEL ONE) The genius chess player in the classroom. Also make sure that once the player goes to use the level select popup again, that critter is shown as helped (2 hrs)
7:30     (LEVEL THREE) The learning-disabled critter at the whiteboard - the first timed level, but uses the same background graphics (2 hrs)