Showing posts with label recap. Show all posts
Showing posts with label recap. Show all posts

Tuesday, February 19, 2013

The Adventures of Rubberkid Backer Cards are Complete!

One of the levels from The Adventures of Rubberkid: help
the "too fat" and "too skinny" cheerleaders out as they cheer!
While the Kickstarter has ended, The Adventures of Rubberkid is still raising funds to help promote it to schools and libraries, as well as get it translated into additional languages. You can contribute with Paypal and still get all the awesome rewards for doing so here!


As for progress on the game, seven of the eight levels are now complete and the final one should be done tomorrow! You can always play the latest version of the game for free here :) Also, I'm starting to send out the backer rewards. Today, in fact, I finished the printable "Backer Cards".

Penny's Backer Card!
What are backer cards, you ask? There are 15 cards - one for each of the kids in the game, plus one for Rubberkid, one for Mrs. Bookworm and one for the bullies - each with a little info about each of them. There are also three "printing pages" with five of the cards each for easy printing and cutting out! They end up slightly bigger than playing cards and are colorful and fun, as well as excellent tools for bullying education!

Anyone who contributes at least $10 gets you a signed postcard, 5 signed certificate pledges (if you're in the continental US) AND all of the images! Plus, now that they're complete I'll make sure you get them the same day that you contribute!
Page three of the printing pages!

Sunday, February 17, 2013

In the First Half of February this Developer Gave to Me...

In my first tracking of self-awarded work points, I'm just under 70% of my full potential for getting work done. Not too shabby for a beginning, especially with still not feeling 100% well anyway :)

As for what's been accomplished, in under 9 full work days I got back into Rubberkid (which was a heck of a task on its own after almost four months!), made 2 1/2 levels of the game (leaving just half of one and the extra stuff) and have hit my goals with social network growth, newsletter subscriptions and so on.

The only area that (still) needs work is earning some income. I did make a sale this month, which is awesome!

And for the rest of the month, I've got rewards to send out for the Kickstarter pledgers, Rubberkid should be complete this month (but won't be released since I'll still be looking for sponsors) and there's the #1GAMCRUNCH next weekend (the 22nd-24th).

Still a lot of excitement coming up, and in all honesty, I'm probably the most excited of anyone about it! I'm really having some fun working on Rubberkid, and last month's #1GAMCRUNCH resulted in quite a game... This time around, Ariel Marsh will be helping out (she's the one who has done a LOT of art for The Critterverse).

And one last thing: The Adventures of Rubberkid has been updated on the web as well! All of the levels but one (Chris, the Critter Crusher) are playable now.

The cheerleader level - featuring Jane and Jenny - is now functional! They do a little cheer as the bullies hurl their insults.

Friday, February 1, 2013

January 2013 Recap

So, January is down, and there are still 11 more awesome months in the year. Jan 2013 was the first year I really tracked some very important things... So, how did it go?

Recap

I spent half of the month sick, and as I was getting better I got to working on a Hangman game, since I wasn't up to working on Rubberkid yet. I figured I could do the Hangman game quickly, but it ended up becoming a lot more than expected... 100 movies with over 1,000 total phrases, each with a hint and a fun fact, takes a LOT of time to do!!!

The 25th - 27th were the #1GAMCRUNCH, for which I made Escape from the Afterlife, which I was very proud of! It's another game that I want to do more work on, though, so we'll see how that goes when I do. :)

After that, I got back to working on Hangman, which still has an estimated week and a half to two and a half weeks of work left.

Goal Results

Weight Loss: Six pounds lost out of my goal of 12. Pretty good for not exercising yet and being sick most of the month, though!

Social Media (Twitter/FB): Did WAY better than I was aiming for with Twitter, but failed with Facebook. Facebook is WAY harder to get new fans with than Twitter is to get new followers...

Email Newsletter Subscribers: I managed to get my goal with the Minion Inquirer, didn't miss the Critterville Times (the main one) by much :)

Website Visitors: Not too good, but then, I wasn't doing much to drive visitors either (outside of making Escape from the Afterlife)

Saturday, January 1, 2011

New Year and 2010 Recap

So, a new year has begun, and I'm rededicating myself to making games, losing weight and writing about it all!

First things first... Happy new year to you!!! It sure is for me, since New Years Day fell on a Saturday, I received a 2 day weekend, which is just unheard of where I work (with the exception of last week, since Christmas was a Saturday also). It's perfect timing too, since it gives me a chance to kick all of this off.

Secondly, here's a rundown of how everything went last year, and my goals for this year:

1) I made a total of $988.44 last year from video games! This year? $10,000, 10 times that (well, 10.117 times that, rounding off a bit, if you want to get technical). I'll be using MochiAds, Adsense, Newgrounds Ads on their site, Kongregate's revenue sharing and sponsorships, as well as referrals and Zazzle selling (those items still need to be put up for sale, by the way!)

2) I am down a total of 97.5 lbs thus far (started originally at 316, and I am currently at 218.5). My first major goal has always been 180, and I think that's majorly doable this year!