Friday, January 25, 2013
1 Hitpoint Game: More Details!
Okay, so to keep true to not liking the idea of people actually getting hurt, battle works like this: enemies are scared of light, since they've lived in the dark for so long. You, as the ghost, are easily scared (people live in harmony in this crazy realm, after all, and so you aren't a fan of being scared).
Enemies have HP and Frightfulness, the player has Courage and Light (from their flashlight and any possible artifacts they might have).
Let's say that enemy skeleton has 200 HP and 10 Frightfulness, and the player has an Everlasting Glowstick (50 light). The amount the player gets scared is simple --> (Enemy HP/Player Light) [rounded up] * Enemy Frightfulness. In this case, the player would lose 40 courage.
This is NOT turn based, it happens in a snap whenever the enemy is found.
And HERE is a list of all the goodies in the game!
Flashlights
(Start With) Everlasting Glowstick --> 50 light
(Buy Only) Mini Flashlight --> 100 light
(Buy Only) Standard Flashlight --> 150 light
(Buy Only) LED Flashlight --> 200 light
(Buy Only) Lantern --> 250 light
(Find Only) Portable Sun --> 350 light
Items
(Find Only) Light Bomb: Clears a 4x4 area, scaring off all enemies in that space
(Find/Buy) Confidence from Concentrate: Grants up to 100 courage
(Find/Buy) Serenity Now, In a Can: Grants up to 250 courage
(Find/Buy) Insta-Courage: Grants up to 500 courage
Artifacts
(Find Only) Disco Ball: Colored lights clear 8 random squares at the start of each floor
(Find Only) Bravery Badge: +15% courage
(Find Only) Metal Detector: All money is displayed immediately on each floor
(Find Only) Attachable Laser Pointer: +75 light
(Find Only) Headlamp: +175 light
(Find Only) Attachable Magnifying Lens: Adds 50% of the flashlight's light score
(Find Only) Seal Seeker, Alpha Version: Picks four locations that MIGHT be the seal. puts question marks on the squares
(Buy Only) Seal Seeker, Newest Version: Reduces the possible locations to two, MUST HAVE Seal Seeker, Alpha Version first
Enemies still need to be added, and I'm sure some of that will change, but there it is!
Labels:
1GAM,
1GAMCRUNCH,
competition
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